最新暴雪第51批官方问答宣布!空话未几说,上蓝蓝才是王道!以下为蓝帖时本溪娱网棋牌间: 1. Q:Add an option in the menu to disable the windows key, and same thing goes for ALT-TAB? And add an EASY way to squelch your opponent. When their name “IllIIlIIlIIlIIlllI” (L & i), it's a little difficult. A:While we are not considering disabling the windows key and Alt+Tab, we are looking into the naming policy to prevent problems like the one you described. 问:在菜单中加上不准“窗口”按键和ALT-TAB连合键的选项吧?另外,补充一个简洁的想法去鉴识对手,特别是当他们行使“IllIIlIIlIIlIIlllI”(大写I和小写l)来命名的时刻,要鉴识他们很难题。答:我们并没有思虑禁用“窗口”按钮和ALT-TAB连合键,另外我们正在寻找一种命名对策来防止你上面描画的情况的显现。 2.Q:StarCraft 2's terrain properties such as Xel'Naga towers, destroyable barriers and Brush have a significant effect on gameplay and appear to create specific points of interest/advantage on the map. Are there plans to introduce additional terrain buffs/effect to the battlefield? A:The current terrain features are not finalized. We still have these three map features in the game and we plan to keep them during the beta, but it is always possible to add more features if we find something that’s balanced and encourages exciting game play. 问:在[星际争霸2]中的地形,类如Xel'Naga塔,可毁坏的石头障碍还有灌木丛都市对游戏过程中发生巨大的浸染,并且在地图中创设了一种特别的游戏兴趣。你们是否有安排在地图中加入更多的地形结果吗?答:到底上,地形位置的设定还没有真正完毕。我们将在游戏中保存这3中地图结果,并且在beta测试中这3种田形浸染照旧会保存的。然而增加新的地形位置是连续生涯的,尤其当我们发明一些可能平衡和煽动的位置可能刺激游戏领会。 3.Q:Since there are/were plans to integrate voice communications into multiplayer, will StarCraft 2 replays be able to include Audio, as well as chat? A:Replay files do not include audio. However you will be able to see all text chats while you are watching replay. 问:似乎说在多人联机模式下,有加入语音换取的想法,那么[星际争霸2]的replay中将会连同玩家打出的闲扯字幕一同留存聊天语音吗?答:在replays中将不会保留玩家的语音。不过你能够在replays中看到玩家的聊天字幕(前提是他们用打字聊天)。 4.Q:You have talked a bit about replay functions lately and since patches will come up definitely former replays won’t work if the system sticks with SC1 or W3. Do you plan on making changes here so that players can view older replays ever after patches occur? A:Yes, even as the game gets patched, you will be able to watch replays of matches played on older versions. 问:你在迩来表露过一些关于replays的情况,在[星际1]和[魔兽3]中当你升级了补丁的时刻,旧版本的replays是看不了的。在接着下来的补丁中,是否有策画修复这一点?答:是的,即使游戏打了补丁之后,你照旧能够看旧版本的replays的。 5.Q:The interface we see in Battle Reports – is this interface available for Observers during a live game (in real time), or only while viewing replays, or both? A:The interface you’ve seen in Battle Reports will be available in observer mode as well as in replays during beta. 问:我们看战报的界面——是在及时游戏中的以窥探者的身份看到的界面吗?或许说只能在replays中本事用窥探者的身份来看?有或许两种处境下都能够。答:在beta试验中,你能够在窥探者的模式下看战报,也能够在replays中运用窥探者模本溪时空娱网棋牌式。 6.Q:StarCraft II is a package consisting of single player/campaign, multiplayer (+replay viewer), map editor and Battle.net. All four are complex and without a doubt require testing and patching. Has it been decided which of the above components are planned to be included in public beta testing? A: You can have multiplayer game access through Battle.net during the beta and you can watch the replays as well. There will also be access to the Map Editor during the beta process but not necessarily from the start. Single player campaign will not be included in the beta. 问:[星际2]游戏中将会单人模式、多人联机模式,舆图编辑器和战网邻接功用。这四项都是很杂乱,而且毫无疑问地需要进行试验和打补丁。能透露一下上面的哪项功用将会在beta试验中进行吗?答:在beta试验中,你将会通过战网进行多人联机模式,自然你也可以看这些replays。其它,在beta试验中同样可以应用舆图编辑器,可是在一起先这项功用还不需要开放。单人模式将不会搜集在beta试验中。 (本文地址:http://www.shxm.net/shenyangyuwangqipai/20100828/206.html) |
